Beyond the noise: an exploration of informative sound design in video games
Date
2015-08-01
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Abstract
Informative sounds in video games are those that are played with a functional
purpose. These sounds are meant to inform the player of some change in the
state of the game, be it in their character’s status or something in the environment
around them. This thesis seeks to deepen the understanding of this type of
audio through a series of experiments measuring the play experience of a game
as affected by different sonic conditions. The results show a need for informative
audio feedback, and define the boundaries between abstract and non-abstract
game sounds, showing that there is a contextual difference in effectiveness and
experience between the two. There were, however, no statistically significant physiological
effects relating to the absence or presence of these sounds. From these
results, a set of sound design guidelines are contributed, as well as a deeper understanding
of game sound and several areas for future research.
Description
Keywords
Game audio, Game design, Games user research, Mixed methods