Dubrowski, AdamClarke, Krystina M.2022-08-302022-08-302022-08-01https://hdl.handle.net/10155/1509Healthcare trainees learn hands-on skills using simulators before attempting them on patients. COVID-19 shifted in-person learning to online presenting unique challenges, as equipping large cohorts of learners with simulators is prohibitively expensive and often impractical. Using three-dimensional (3D) printing to create simulators allows for cost effective, accurate products that are easily customizable to learners’ needs. I aimed to discover how to construct a crowdsourced online application, 3DCrowdGo, to fill the “research-to-simulation lab” gap in health professions simulation training via community-based 3D printing. Phase 1 involved a literature review whose resulting theories were ranked by simulation stakeholders to determine which were suitable for 3DCrowdGo. Phase 2 was an exploratory trial that demonstrated piloting of the initial efficacy of the app. Results from these phases were aggregated to develop a responsive, flexible solution that incorporates current best practices and provides affordable and effective simulators for the decentralized simulation model by mobilizing community members.enSimulationHealthcare3D printingCrowdsourcingHealth professions educationExploring the utility of crowdsourcing frameworks to inform the construction of a web-based 3D printing application (3DCrowdGo)Thesis