Computational and laboratory investigations of a model of blood droplet flight for forensic applications
Date
2014-01-01
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Abstract
Game developers strive to maximize immersion and engagement,
to emotionally involve the audience in their material. One technique
used to increase engagement is the development of new technologies,
such as Stereoscopic 3D. Stereoscopic 3D (S3D) creates the impression
of depth (stereopsis) in at images by providing additional binocular
depth cues, such as convergence and binocular disparity. In this thesis,
we explore the e ects that S3D has on the player experience in an
attempt to uncover design methodologies that can help game developers
develop more e ective content. Three experiments were designed
and conducted to examine the e ects S3D has on player experience and
game design: i) Engagement in Stereoscopic 3D Games, ii) S3D Depth-
Axis Interaction for Video Games: Performance and Engagement, iii)
Depth Representation and Player Performance with Depth-Axis Interactivity.
We hypothesized that S3D technology would increase immersion
and engagement, and new mechanics that exploit the depth axis would
be e ective.
The results of these studies suggest that S3D does not increase
user engagement, and is consistent with prior research that suggest
the impact of S3D is dependent on the game. They also demonstrate
that developers can design unique experiences in stereoscopic 3D, but
there may be additional ways to represent depth. The results suggest
developers need to adjust the di culty of their game when including
stereoscopic 3D, depending on the interactions of their game. It is our
recommendation that developers continue to explore the a ordances offered
by stereoscopic 3D to create unique experiences, but its inclusion
is dependent on their speci c game.
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Keywords
Stereoscopic 3D, Depth cues, Game design, User experience, Engagement