Total knee replacement serious game for surgical education and training

Date

2012-08-01

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Abstract

Traditionally, orthopaedic surgical training has primarily taken place in the operating room. Given the growing trend of decreasing resident work hours in North America and globally due to political mandate, training time in the operating room has generally been decreased. This has led to less operative exposure, teaching, and feedback for orthopaedic surgery residents. To solve this problem, a 3D serious game that was designed for the purpose of training orthopaedic surgery residents the steps comprising the total knee replacement procedure. Real-time, 3D graphical and sound rendering technologies are employed to provide sensory realism ensuring that the knowledge gained within the serious game can be more easily recalled and applied a real world scenario. A usability study to address user perceptions of the game’s ease of use, and the potential for learning and engagement was conducted. Results indicate that the serious game is easy to use, intuitive, and stimulating.

Description

Keywords

Serious games, Total knee arthroplasty, Knee replacement, Virtual simulations, Interactive learning

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