Total knee replacement serious game for surgical education and training
Date
2012-08-01
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Abstract
Traditionally, orthopaedic surgical training has primarily taken place in the
operating room. Given the growing trend of decreasing resident work hours in
North America and globally due to political mandate, training time in the
operating room has generally been decreased. This has led to less operative
exposure, teaching, and feedback for orthopaedic surgery residents. To solve
this problem, a 3D serious game that was designed for the purpose of training
orthopaedic surgery residents the steps comprising the total knee replacement
procedure. Real-time, 3D graphical and sound rendering technologies are
employed to provide sensory realism ensuring that the knowledge gained within
the serious game can be more easily recalled and applied a real world scenario.
A usability study to address user perceptions of the game’s ease of use, and the
potential for learning and engagement was conducted. Results indicate that the
serious game is easy to use, intuitive, and stimulating.
Description
Keywords
Serious games, Total knee arthroplasty, Knee replacement, Virtual simulations, Interactive learning