RoboBUG: a game-based approach to learning debugging techniques

Date

2015-03-01

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Abstract

Debugging is the systematic process of finding and fixing errors in a computer program, and it is considered a critical skill that should be acquired early in a programmer's career. As an alternative to traditional approaches for learning debugging, we propose the use of a game-based approach for introducing debugging techniques. Specifically, we designed a game called RoboBUG in which a player assumes the role of a futuristic programmer trying to find “bugs" in a mechanical suit. We then conducted an evaluation to assess novice programmers playing the RoboBUG game and novices who instead completed a traditional written assignment. Our results found that study participants reported a positive attitude towards using games for learning, and those who played the RoboBUG game believed it to be more fun and engaging than written assignments.

Description

Keywords

Bugs, Debugging, Game-based learning, Education, Serious games

Citation