Faculty of Science
Permanent URI for this communityhttps://hdl.handle.net/10155/386
The Faculty of Science (FSCI) provides students with the tools needed to adapt to future developments in the scientific path of their choice. Areas of study include applied & industrial mathematics, chemistry, integrative neuroscience, forensic science, computer science and physics.
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Browsing Faculty of Science by Subject "Accessibility"
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Item Board game accessibility for persons with visual impairment(2018-12-01) Da Rocha Tomé Filho, Frederico; Mirza-Babaei, Pejman; Kapralos, BillDespite the huge popularity and benefits of traditional board games, they present serious accessibility issues to players, particularly those with visual impairments, due to the heavy use of visuals to communicate gameplay information. Limited research investigating the inherent issues present in board game elements and in the potential solutions to these issues has been conducted so far. In this thesis, an in-depth investigation in the field of board game accessibility for those with visual impairment is conducted, investigating three main aspects: i) the inherent accessibility issues of game components and mechanics, ii) the reliability of board game guidelines for the identification of accessibility issues, and iii) the development of a digital assistive technology for board game gameplay. The findings of this thesis are discussed and compiled, in order to provide a general guide regarding the development or adaptation of accessible board games.Item Palatable game development: lessons learned from Foodbot Factory, accessibility, and audio games(2023-04-01) Savaglio, Robert; Kapralos, BillTo address a lack of serious game work focusing on the development itself, this thesis describes recommendations for developers based on the development of Foodbot Factory, a nutrition-based serious game. Additionally, to push audio game and accessibility research forward, the development and testing of a Foodbot Factory audio game are described. Twenty participants played through Foodbot Factory’s protein foods module with visuals removed, relying on audio alone. The results of the study were overall positive, all players were able to complete the module in the allotted time and spoke positively about their experience. Feedback from participants highlighted a need for better tutorialization and higher-quality voiceovers. Future work with Foodbot Factory should include playtests with players who experience low vision and blindness to fully understand the nuances of their needs and ensure that Foodbot Factory’s accessibility features are as effective as possible.