Use of educational gaming and simulation as teaching tools in health sciences

dc.contributor.advisorBartfay, Wally J.
dc.contributor.authorSoomro, Farhan
dc.date.accessioned2016-09-08T18:41:19Z
dc.date.accessioned2022-03-29T20:00:47Z
dc.date.available2016-09-08T18:41:19Z
dc.date.available2022-03-29T20:00:47Z
dc.date.issued2016-04-20
dc.degree.disciplineHealth Sciencesen
dc.degree.levelMaster of Health Sciences (MHSc)en
dc.description.abstractUse of educational gaming and simulation as teaching tools has been growing exponentially. Despite their increase in use, their adoption in the health sciences as teaching tools is limited. This review of the literature critically examines published evidence on the use of educational gaming and simulation in the health sciences, highlights their strengths and limitations, and provides possible future research directions.en
dc.description.sponsorshipUniversity of Ontario Institute of Technologyen
dc.identifier.urihttps://hdl.handle.net/10155/674
dc.language.isoenen
dc.subjectEducational gameen
dc.subjectEducational gamingen
dc.subjectSimulation and teaching strategyen
dc.titleUse of educational gaming and simulation as teaching tools in health sciencesen
dc.typeMaster's Projecten

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