Use of educational gaming and simulation as teaching tools in health sciences
dc.contributor.advisor | Bartfay, Wally J. | |
dc.contributor.author | Soomro, Farhan | |
dc.date.accessioned | 2016-09-08T18:41:19Z | |
dc.date.accessioned | 2022-03-29T20:00:47Z | |
dc.date.available | 2016-09-08T18:41:19Z | |
dc.date.available | 2022-03-29T20:00:47Z | |
dc.date.issued | 2016-04-20 | |
dc.degree.discipline | Health Sciences | en |
dc.degree.level | Master of Health Sciences (MHSc) | en |
dc.description.abstract | Use of educational gaming and simulation as teaching tools has been growing exponentially. Despite their increase in use, their adoption in the health sciences as teaching tools is limited. This review of the literature critically examines published evidence on the use of educational gaming and simulation in the health sciences, highlights their strengths and limitations, and provides possible future research directions. | en |
dc.description.sponsorship | University of Ontario Institute of Technology | en |
dc.identifier.uri | https://hdl.handle.net/10155/674 | |
dc.language.iso | en | en |
dc.subject | Educational game | en |
dc.subject | Educational gaming | en |
dc.subject | Simulation and teaching strategy | en |
dc.title | Use of educational gaming and simulation as teaching tools in health sciences | en |
dc.type | Master's Project | en |